Tool-making for Leather-work and 3D game dev?

Tool-making for Leather-work and 3D game dev?
Drying by the window.
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Tree go woosh

I've taught myself 3D modelling and animation over the last week or so. Well, the basics, anyway. I always wanted to make games in the perspective of the first person with a perspective that never shifts or breaks for the character. Sort of like half life but... the gameplay wouldn't be anything like that.

I stepped away from gamedev for a long time (for me) probably a couple years. I just can't seem to stop thinking about developing games though... drives me crazy.

So I have been spending some time in the evenings working on these things...

A cat-dude npc I made for my first humanoid model.

Keeping it super low poly, low res textures and trying to focus on making lots of cool stuff without thinking too hard about it looking realistic. Also there is a creative challenge in fitting the details of something into a lower resolution texture. It's freeing as well because I can be more... abstract... as is my way.

I think all the time spent carving just made the manipulation of 3D space finally click in my head and allowed me to unlock the ability to finally work in 3D. Only thing I can think of anyway.

Clamping the handle to dry.

Also I've been spending my downtime playing Total War Warhammer 3 and forgetting to charge my phone apparently so got that charging now. Whoops.

I've also been implementing my models into a game.

Currently working on the character control, world-building tools and lighting as you see here in the screenshot there.

From the player's perspective.

Anyway, got shite to do, charging my phone. Off I go.

Managed to rig a skeleton for my NPC in Blender, now I have to adapt the rig in Godot so I can animate the little dude in game.

Skeletal Rigging